Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.He is the author of ''Alien Phenomenology or What It's Like to be a Thing'' and ''Unit Operations: An Approach to Videogame Criticism'' and ''Persuasive Games: The Expressive Power of Videogames'' and the co-author of ''Racing the Beam: The Atari Video Computer System'' and ''Newsgames: Journalism at Play''. His Atari 2600 game, ''A Slow Year'', won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released many other games, including ''Cow Clicker'', a satire and critique of the influx of social network games. He is a frequent contributor to ''The Atlantic''. Provided by Wikipedia
Showing 1 - 16 results of 16 for search 'Bogost, Ian', query time: 0.05s
Refine Results
-
1
Persuasive games the expressive power of videogames by Bogost, Ian
Cambridge, MA : MIT Press, 2007Call Number: Loading…
Located: Loading…Format: Electronic eBookAccess E-Book
-
2
How to do things with videogames by Bogost, Ian
Minneapolis : University of Minnesota Press, 2011Call Number: Loading…
Located: Loading…Format: Book
//IF NOT LOGGED IN - FORCE LOGIN ?>
//ELSE THEY ARE LOGGED IN PROCEED WITH THE OPEN URL CODE:?> -
3
Play anything : the pleasure of limits, the uses of boredom, and the secret of games by Bogost, Ian
New York : Basic Books, 2016Call Number: Loading…
Located: Loading…Format: Book
//IF NOT LOGGED IN - FORCE LOGIN ?>
//ELSE THEY ARE LOGGED IN PROCEED WITH THE OPEN URL CODE:?> -
4
How to do things with videogames by Bogost, Ian
Minneapolis : University of Minnesota Press, 2011Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Full text (Wentworth users only)
-
5
Newsgames : journalism at play by Bogost, Ian
Cambridge, Mass. : MIT Press, 2010Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Full text (Wentworth users only)
-
6
Newsgames journalism at play by Bogost, Ian
Cambridge, Mass. : MIT Press, 2010Call Number: Loading…
Located: Loading…Format: Electronic eBookAccess E-Book
-
7
Unit operations : an approach to videogame criticism by Bogost, Ian
Cambridge, Mass. : MIT Press, 2006Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Full text (Wentworth users only)
-
8
How to talk about videogames by Bogost, Ian
Minneapolis : University of Minnesota Press, 2015Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Access E-Book
Full text (Wentworth users only)
-
9
How to do things with videogames by Bogost, Ian
Minneapolis : University of Minnesota Press, 2011Call Number: Loading…
Located: Loading…Format: Electronic eBookAccess E-Book
-
10
Persuasive games : the expressive power of videogames by Bogost, Ian
Cambridge, MA : MIT Press, 2007Call Number: Loading…
Located: Loading…Format: Book
//IF NOT LOGGED IN - FORCE LOGIN ?>
//ELSE THEY ARE LOGGED IN PROCEED WITH THE OPEN URL CODE:?> -
11
Persuasive games : the expressive power of videogames by Bogost, Ian
Cambridge, Mass. : MIT Press, 2007Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Full text (Wentworth users only)
-
12
Unit operations an approach to videogame criticism by Bogost, Ian
Cambridge, Mass. : MIT Press, 2006Call Number: Loading…
Located: Loading…Format: Electronic eBookAccess E-Book
-
13
Newsgames : journalism at play by Bogost, Ian
Cambridge, Mass. : MIT Press, 2010Call Number: Loading…
Located: Loading…Format: Book
//IF NOT LOGGED IN - FORCE LOGIN ?>
//ELSE THEY ARE LOGGED IN PROCEED WITH THE OPEN URL CODE:?> -
14
Alien phenomenology, or, What it's like to be a thing by Bogost, Ian
Minneapolis : University of Minnesota Press, 2012Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Access E-Book
Full text (Wentworth users only)
-
15
Racing the beam the Atari Video computer system by Montfort, Nick
Cambridge, Mass. : MIT Press, 2009Other Authors: “…Bogost, Ian…”
Call Number: Loading…
Located: Loading…Format: Electronic eBookAccess E-Book
-
16
Racing the beam : the Atari video computer system by Montfort, Nick
Cambridge, Mass. : MIT Press, 2009Other Authors: “…Bogost, Ian…”
Call Number: Loading…
Located: Loading…Format: Electronic eBookFull text (Emerson users only)
Full text (Emmanuel users only)
Full text (NECO users only)
Full text (MCPHS users only)
Full text (Wentworth users only)
Search Tools:
Related Subjects
Video games
Social aspects
Interactive multimedia
Online journalism
Persuasion (Rhetoric)
Atari 2600 (Video game console)
Computer games
Design
Equipment and supplies
History
Philosophy
Programming
Sociological aspects
Creative ability
First philosophy
Games
Metaphysics
Ontology
Phenomenology
Play
Pleasure
Popular culture
Psychological aspects
Psyhological aspects
Recreation
Video Games
metaphysics
ontology (metaphysics)
phenomenology
video games