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  1. 221

    Mathematics in the Visual Arts by Scheps, Ruth

    Newark : John Wiley & Sons, Incorporated, 2021
    Table of Contents: “…From geometric abstraction to digital art -- 2.3.3. Three legatees of geometric art -- 2.4. …”
    Format: Electronic eBook
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  2. 222

    The art of coding the language of drawing, graphics, and animation by Majid al-Rifaie, Mohammad

    Boca Raton : CRC Press, 2020
    Format: Electronic eBook
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  3. 223
  4. 224
  5. 225

    The big book of small Python projects : 81 easy practice programs by Sweigart, Al

    San Francisco : No Starch Press, 2021
    Format: Electronic eBook
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  6. 226

    HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments 22nd HCI International Conference, HCII 2020, Copenhagen...

    Cham : Springer International Publishing : Imprint: Springer, 2020
    1st ed. 2020.
    Table of Contents: “…Travel Mode Choice Routines across different Trip Types -- User Engagement with Driving Simulators: An Analysis of Physiological Signals -- From the Parking Lot to Your Gate: A Need-Centered Approach for Optimizing User Experience in Automated Valet Parking System -- Optimization of the Method of Maintaining Arousal Level by Inducing Intrinsic Motivation: Using Presentation of Information in Autonomous Driving -- Global Implications of Human Tendencies towards Automated Driving and Human Driver Availability in Autonomous Vehicles -- Perception and Processing in Automated Driving – A Dual Process Application -- A Practical View of the Similarity and Differences among the Impaired Driver States in Legal Driving -- Expert Cyclist Route Planning: Hazards, Preferences, and Information Sources -- The Situation Awareness and Usability Research of Different HUD HMI Design in Driving while Using Adaptive Cruise Control -- Interaction in Intelligent Environments -- Simplicity and Interaction in “Buddhist-style” Chinese Ink Animation Short Films -- Design of Real-time Individualized Comfort Monitor System Used in Healthcare Facilities -- Interfacing the City - Media Theory Approach to Cognitive Mapping of the Smart City through Urban Interfaces -- Ubiquitous Display: Research on interaction Design Based on Flexible Display -- Exploring the Design of Interactive Smart Textiles for emotion regulation -- FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality -- Tableware: Social Coordination through Computationally Augmented Everyday Objects Using Auditory Feedback -- Research on Interaction Models of Interactive Digital Art and Its Application in Designing User Control -- Interactive Visualization of the Thoughts in Traditional Chinese Culture -- Simulation Model for Mapping the Causes and Effects of Human Error in Product Development -- Aspects of Form, Interface, and Interaction in the Design of Wearable Devices -- Interactive Relationships in Animation Art Ecology -- A Novel Context for the Expression of Art through Interactive Multimedia Electronic Music Installation—Taking the Work of Rainbow Cliff and Dusk as an Example -- Digital Human Modelling and Ergonomics -- Leveraging Muscular Fitness Surrogates to Classify Cardiorespiratory Fitness Status in Youth: A Supervised Machine Learning Approach -- Evaluating the Effect of Crutch-using on Trunk Muscle Loads -- Determining Endurance Limit under Intermittent Physical Operations based on a Combined Fatigue-recovery Model -- Evaluation of Occupant Comfort and Health in Indoor Home-based Work and Study Environment -- Research of Comfort Model of Eye Massager During Siesta in the Office -- Extracting and Structuring Latent Knowledge for Risk Recognition from Eyes and Utterances of Field Overseers -- Design and Evaluation of a Prototype of an Airbag-based Wearable Safety Jacket for Fall Accidents in Construction Working Environments -- The effect of break on discomfort and variation in EMG activities while using a smartphone: A preliminary study in a Chinese university population -- Proactive Analysis of Complex Systems through DHM: Paradigmatic Application of an Innovative Ergonomic Cumulative Index to Large Retail Stores -- A Bibliometric Analysis and Social Network Analysis on Ergonomics Studies of Emergency Equipment -- A Task Simulation and Ergonomics Analysis Method Based on JACK -- Classification of Human Posture with RGBD Camera: Is Deep Learning Necessary. .…”
    Format: Electronic eBook
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  7. 227
  8. 228

    An Artistic Approach to Virtual Reality. by Tornatzky, Cyane

    [Place of publication not identified] : CRC Press, 2023
    First edition.
    Format: Electronic eBook
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  9. 229

    The Johns Hopkins guide to digital media

    Baltimore : Johns Hopkins University Press, 2014
    Table of Contents: “…Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. …”
    Format: Book


  10. 230

    Technology, Innovation and Creativity in Digital Society XXI Professional Culture of the Specialist of the Future

    Cham : Springer International Publishing : Imprint: Springer, 2022
    1st ed. 2022.
    Table of Contents: “…Generating Ideas about the Fate of Civilization -- Green Universities in Orange Economy: New Campus Policy -- A Creative Approach to Creating a Livable Urban Environment -- Mental Maps as a Creative Tool of Marketing Analysis in Education -- Creative Interventions in Corporate Museums and the Transformation of a Company‘s Communication Space -- Ways to Solve the Problems of Employer-Sponsored Education -- Transcreation as a Creative Tool of Translation -- Specialized Periodicals in the Science and Technology Transfer System of Germany and the USSR in 1920-1930s -- Creativity and media culture in modern Kazakhstan -- Art and Technology -- "Progress" in Art in Terms of Semiotic Theory of Creativity -- Transformation of “Alien” Text as a Technology for Generating the New in Russian Drama of the 1990s – 2010s -- Composition and Symmetries in Computational Analysis of the Fine-Art Aesthetics -- Methodological Procedures of the Russian Avant-garde Art and Their Use in the Modern Practice of the Costume Designer -- Quantum fashion as a new technology in costume design -- Movement Technology: from Kinetic Art to Digital Art -- Role of Digital Technologies in the Conceptual Transforming Foundations of Artistic Creativity -- Analysis of Human Behavior as a Condition for Creative Artificial Storytelling -- Artistic Virtual Reality -- Computer Modeling in Musical Creativity: Example of Interdisciplinary Research -- Computer Technologies as Creative Interaction Tools between Far East and Chinese Musical Cultures -- Аnalysis of the Emotional Connotations in Russian Language Text -- Creativity And Emotions in the Digital World -- Integrated Use of Data Mining Techniques for Personality Structure Analysis -- Creativity in education -- Educational Technologies for the Development of Creative Thinking of the Future Engineer -- Cultivating Creativity of Technically-Minded Students -- Creative Projects as a Link between Theory and Practice -- Metacognitive Strategies of Social Intelligence and Creativity through Digital Communication Tools -- An Interdisciplinary Approach to Training Teaching Skills for Intercultural Communicative Competence -- The Issue of Adaptive Learning as Educational Innovation -- Technical University Students’ Creativity Development in Competency-based Foreign Language Classes -- Pedagogical Creativity vs Academic Dishonesty in Teaching University Mathematics -- Cheating and Plagiarism among University Students: Ways of Solving the Problem -- Students' Preferences in Choosing the Form and Means of Interaction with Professors: Innovation or Tradition? …”
    Format: Electronic eBook
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  11. 231

    Proceedings of the 2nd International Colloquium of Art and Design Education Research (i-CADER 2015)

    Singapore : Springer Singapore : Imprint: Springer, 2016
    Table of Contents: “…1: Creative Plan and Decision Choice of Semantic Differential Approach for Chair Design Aesthetic -- 2: The Conceptual Framework of Hydroxyapatite Fibre Structure by Slip Casting Techniques -- 3: Ceramic Art: An Introductory of MYP Curriculum Design for International Baccalaureate Visual Art -- 4: Recognisability of Pictographs on Electrical Consumer Products -- 5: A Practical Design of Kiln Building: Small Scale Portable Kiln -- 6: Luminescent Properties of SrAl2O4 activated Eu2+, Dy3+ for Transparent Glaze Ceramic -- 7: The Theoretical Framework of Replaceable Ventilation Blocks Using Modified Stoneware body -- 8: Traditional Songket to Contemporary Designs Towards Commercial Products -- 9: Ceramic Extruder Technique Incorporate with QR Code Bar: A Proposed Ventilation Design -- 10: Relative Theory of Tactile Iconography Array Configuration for The Blind Group -- 11: Variations of Malaysian Batik Sarongs Design Motifs -- 12: Innovation Method of Smoke Firing for Labu Sayong Blackening Technique: Kiln Design -- 13: Genetic Algorithm as A Generative Tool to Search for Malaysia Product Design DNA -- 14: The Impact of Agricultural and Industrial Based Waste in Stoneware Body: The Comparative Study -- 15: The Strength of Modified Stoneware Body for Extrusion of Ceramic Vents Design -- 16: Applied Research of Semangat Lita’rafu Entrepreneurship Model: An Empirical Case Study of Rural Resident in Malaysia -- 17: Ablution Tap Design: A Solution for Water Consumption -- 18: Application of Low Temperature Transparent Glaze in Sustaining Luminous Grains for Ceramic Artwork Surface Treatment -- 19: The Design Study of Walet Scaffolding Nest -- 20: Innovation in Form Generation: Anthropomorphism for Contextual Collaboration in Car Styling -- 21: Moderating Effects of Stylized and Realistic Stimuli on The Relationship Between The Uncanny Valley Theory and Digital Characters’ Features -- 22: A Study on Photographic Images of the Perak State Tourism Campaign Billboards -- 23: How Anthropomorphic Traits Facilitate Interaction and Build Relationship: Case Study of Four Malaysian Brands -- 24: An Approach Using Photographs as Part of the Therapeutic Process for the Mentally Ill : Case Study on Mental Illness Patients, Malaysia -- 25: Managing Stress by using Digital Visual Schedule among Adolescence -- 26: Halal’s Logo Design Application on Grocery Products in Malaysia -- 27: The Malay Cultural Symbol in The Malaysian Modern Sculpture -- 28: Art Appreciation: An Introduction on the Artistic Creativity of Contemporary Artists of Sabah -- 29: The Characteristic of Multi-Function Malaysian Art Galleries -- 30: The Investigating of Meaningful Ornaments on Terengganu Boats -- 31: Malaysian Product Design Identity: Issues, Transformation and Challenges -- 32: Rhetorical Comparison on the Promotional Strategies used in Performing Art and Visual Art Research Articles -- 33: Investigation of Materials on Artificial Reef By Using Sabak Bernam Local Clay -- 34: Visual Thinking Courseware: Enhancing Critical Thinking Skills through Art Criticism -- 35: A Preliminary Study of Robotic Education in Malaysia -- 36: The New Developments and Education of Traditional Music: Jiang-Nan-Si-Zhu in Taiwan -- 37: Designing Mobile Augmented Reality (MAR) for Learning Chemical Bond -- 38: Review of Learning Activities in Facebook to Inculcate Meaningful Learning -- 39: Needs Analysis in Developing Culturally Responsive Arts Education Pedagogy Module -- 40: Hybrid Element in Installation Visual Artwork -- 41: Monoprint Technique, Medium and Expression -- 42: Women Artist in Malaysian Visual Art History and Development -- 43: The Structure of Malay Woodcarving Motifs in Craft Education Module -- 44: Utilisation of Research Workbook as an Assessment Tool in Promoting Cultural Awareness and Understanding -- 45: The Appropriateness of Animated TV Advertisement in Creating Awareness towards Truancy among Secondary School Student: A Case Study in Klang, Malaysia -- 46: Analysis of Ergo-Aesthetics Assessment: A Case Study on Public Park's Benches -- 47: The Cost-Related Issues in Malaysian Construction Contracts -- 48: Ablution Design: The Concepts and Design Criteria -- 49: The Perak Malay Landscape Furniture Design: An Overview -- 50: Designing ‘Embouchure Clay’ Parameter Formulation: Sabak Earth Ceramic Craft -- 51: The Significance of Prayer Room Design Standards at Shopping Complex -- 52: Development of the Contemporary Painting in Malaysia -- 53: Adapting Muwajjah Vector Analysis: Prominent Feature in Islamic Art -- 54: Printmaking Terminology: Correlation on Definition Study between Matrix in Printmaking and Ready-Made Material Mould in Industries -- 55: Printmaking: Moulding as an Alternative Artwork -- 56: Comparison of Chinese Calligraphy and Ink Painting Brushes with Western Water-media Painting Brushes -- 57: Thematic Analysis as a Basis in Giving Meanings on Myths of Nunuk Ragang and Huminodun Folktales of Kadazandusun Tribe in Sabah -- 58: Method Design of Keris Pandai Saras -- 59: Islamic Features Adaptation in Songket Design -- 60: Kufi Lari: The Hybrid of Khat Kufi to Uphold the Malays' Identity in Digital Art Application -- 61: Representing Women: The Portrayal of Coloured Women in Malaysian Magazine WANITA -- 62: The Exploriation of Vegetables Dyes into Fiber Artworks -- 63: The Uniqueness of the Malay Traditional Embroidery: Kelingkan -- 64: The Transformation of Traditional Telepuk Motifs into Contemporary Artwork -- 65: The Role of Designomics in Jewellery Design -- 66: Islamic Geometric Pattern within the Molecular Structure.…”
    Format: Electronic eBook
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  12. 232

    The Johns Hopkins guide to digital media

    Baltimore : The Johns Hopkins University Press, 2014
    Table of Contents: “…Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. …”
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  13. 233

    The NewMediaReader

    Cambridge, Mass. : MIT Press, 2003
    Format: Book


  14. 234

    Make Technology on Your Time Volume 12 by Frauenfelder, Mark

    Make: Community, 2007
    1st edition.
    Format: Electronic eBook
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  15. 235

    Ubiquitous Music by Keller, Damián

    Cham : Springer International Publishing : Imprint: Springer, 2014
    Format: Electronic eBook
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  16. 236

    A Computational Approach to Digital Chinese Painting and Calligraphy by Xu, Songhua

    Berlin, Heidelberg : Springer Berlin Heidelberg, 2009
    Format: Electronic eBook
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  17. 237

    Handbook of Multimedia for Digital Entertainment and Arts by Furht, Borivoje

    Boston, MA : Springer US, 2009
    Format: Electronic eBook
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  18. 238

    Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage EARTH 2018

    Cham : Springer International Publishing : Imprint: Springer, 2019
    Format: Electronic eBook
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  19. 239

    Hot-Wiring Your Creative Process Strategies for Print and New Media Designers by Cloninger, Curt

    New Riders, 2006
    1st edition.
    Format: Electronic eBook
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  20. 240

    Evaluating creativity : making and learning by young people

    London ; New York : Routledge, 2000
    Format: Book