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121
Digital images and art libraries in the twenty-first century
Binghamton, N.Y. : Haworth Information Press, 2003Table of Contents: “…Taylor -- Image delivery and the critical masses / Henry Pisciotta -- Link it or lump it : basic access strategies for digital art representation / James L. Murphy -- Evolution of a profession : the changing nature of art librarianship / Amy Lucker.…”
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122
Remodelling Businesses for Sustainable Development 2nd International Conference on Modern Trends in Business, Hospitality, and Tourism, Cluj-Napoca, Romania, 2022
Cham : Springer International Publishing : Imprint: Springer, 2023Table of Contents: “…Exploratory Research on Using NFT for Selling Digital Art.…”
1st ed. 2023.
Format: Electronic eBookFull text (Wentworth users only)
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123
How to use ChatGPT and generative AI for passive income
Birmingham, England : PACKT Publishing, 2023Format: Electronic VideoFull text (Emerson users only)
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124
The Blackwell Guide to the Philosophy of Computing and Information.
Chichester : John Wiley & Sons, 2008Table of Contents: “…The Blackwell Guide to the Philosophy of Computing and Information; Contents; Notes on Contributors; Preface; Part I: Four Concepts; 1 Computation; 2 Complexity; 3 System: An Introduction to Systems Science; 4 Information; Part II: Computers in Society; 5 Computer Ethics; 6 Computer-mediated Communication and Human-Computer Interaction; 7 Internet Culture; 8 Digital Art; Part III: Mind and AI; 9 The Philosophy of AI and its Critique; 10 Computationalism, Connectionism, and the Philosophy of Mind; Part IV: Real and Virtual Worlds; 11 Ontology; 12 Virtual Reality; 13 The Physics of Information.…”
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125
Self-reference in the Media.
Berlin : Walter de Gruyter, 2008Table of Contents: “…Cover -- Contents -- Self-reference in the media:The semiotic framework -- Distortion, fabrication, and disclosure in a self-referential culture:The irresistible force of reality -- Modes of self-reference in advertising -- Metapictures and self-referential pictures -- Absolut Anonymous: Self-reference in opaque advertising -- The death of photography in self-reference -- Marilyn:A paragone of the camera gaze -- The self-reflexive screen: Outlines of a comprehensive model -- Nostalgia of the media / in the media -- Self-reference in animated films -- On the use of self-disclosure as a mode of audiovisual reflexivity -- The old in the new: Forms and functions of archive material in the presentation of television history on television -- Theres no business without show-business: Self-reference as self-promotion -- Computer games:The epitome of self-reference -- Self-reference in computer games: A formalistic approach -- Metacommunication in play and in (computer) games -- Self-reflexivity in computer games: Analyses of selected examples -- Looking through the computer screen: Self-reflexivity in net.art -- The artist and her bodily self: Self-reference in digital art/media -- Metafiction and metamusic: Exploring the limits of metareference -- Backmatter.…”
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126
Digital Painting Fundamentals with Corel® Painter® X3
Course Technology PTR, 2013
1st edition.Format: Electronic eBookFull text (Wentworth users only)
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127
Draw and Paint Better with Krita Discover Pro-Level Techniques and Practices to Create Spectacular Digital Illustrations with Krita.
Birmingham : Packt Publishing, Limited, 2022Format: Electronic eBookFull text (Wentworth users only)
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128
Embedding STEAM in Early Childhood Education and Care
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2021Table of Contents: “…Integrating Design Thinking, Digital Technologies and the Arts to Explore Peace, War and Social Justice Concepts with Young Children -- 3. Creative Digital Art: Young Children’s Video Making Through Practice-Based Learning -- 4. …”
1st ed. 2021.
Format: Electronic eBookFull text (Wentworth users only)
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129
Augmented Corporate Valuation From Digital Networking to ESG Compliance
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022Table of Contents: “…Chapter 1: Introduction -- PART 1: VALUATION PRINCIPLES -- Chapter 2: General principles of valuation -- Chapter 3: The valuation of intangible assets: an introduction -- Chapter 4: Goodwill valuation -- Chapter 5: Augmented Business Modeling and Planning as a Prerequisite for Valuation -- Chapter 6: Profitability and Value Creation -- Chapter 7: From Network Theory to Digital Scalability -- Chapter 8: ESG-driven Valuation: From Father Profit to Mother Nature -- Chapter 9: Startup and Scaleup Valuation -- PART 2: INDUSTRY APPLICATIONS -- Chapter 10: Video Games and Digital Media: Business Models and Valuation Approaches -- Chapter 11: Pharma Patent Valuation -- Chapter 12: MedTech and BioTech Valuation -- Chapter 13: Digital Art Valuation and Non-Fungible Tokens -- Chapter 14: Decarbonizing the Global Economy: The Valuation of Climate-Tech Firms -- Chapter 15: Smart Grids Valuation -- Chapter 16: Internet Protocol Addresses Valuation -- Chapter 17: Cloud Computing Valuation -- Chapter 18: Music Recording Labels: Business Models and Valuation (with Andrea Cesaretti) -- Chapter 19: The Valuation of FashionTech and Digital Clothing -- Chapter 20: The valuation of Special Purpose Vehicles in Project Finance Infrastructural Investments -- Chapter 21: The Valuation of Sports Brands.…”
1st ed. 2022.
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130
Emotion in the design process : intrinsic factors on emotion management for decision-making
Boca Raton : CRC Press, 2023Format: Electronic eBookFull text (WIT users only)
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131
Emotion guideline workbook : managing the design process
Boca Raton : CRC Press, 2024
First edition.Format: Electronic eBookFull text (Wentworth users only)
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132
The Complete Guide to Altered Imagery
Quarry Books, 2011
1st edition.Format: Electronic eBookFull text (Wentworth users only)
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133
Interactive experience in the digital age : evaluating a new art practice
Cham ; New York : Springer, 2014Table of Contents: “…-Curating Digital Public Art Deborah Turnbull and Matthew Connell.-Digital Arts Entrepreneurship: Evaluating Performative Interaction Jennifer G. …”
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134
Explorations in Art and Technology
London : Springer London : Imprint: Springer, 2018Table of Contents: “…Foreword -- Preface -- Acknowledgements -- Author Biographies -- Part 1: History -- Between Worshipers, Priests and the Nuke: an Introduction to the Cultural and Social History of Early Computer Art -- A Million Millennial Medicis -- Structure in Art Practice -- From Zombies to Cyborg Bodies -- From Zombies to Cyborg Bodies -- Algorithmic Fine Art -- The Computer: an Intrusive Influence -- Digital Art in Brazil -- Part 2: Environments -- New Directions for Art and Technology -- An Observer’s Reflections: The Artist Considered as Expert -- Realizing Digital Artworks -- Being Supportive -- Working with Artists -- Demaking the High Heeled Shoe -- The Artist as Digital Explorer -- Part 3: Research -- Creating Graspable Water in 3D Space -- Contemporary Totemism -- Integrating Computers as Explorers in Art Practice -- Hybrid to Simulated Invention -- Playing with Rhythm and Technology -- Differentiating Interaction -- Acknowledging Perimeters for Technology and Art -- localStyle>forward -- Chance, Poetry and Computational Art: The Visual Theogonies -- Self-Portraying an Absence -- Part 4: Collaboration -- Making Light Sculptures in Suspended Space: A Creative Collaboration -- Drawing Spaces -- Collaborative Practice in Systems Art -- Creativity, Technology and Collaboration:Towards Hoped-for and Unexpected Serendipities -- Collaborative Creation in Interactive Theatre -- Collaboration, the Color Organ and Gridjam -- Creating Interactive Art: Conceptual and Technological Considerations -- Post Fail: IOCOSE Collaborative Failures -- Speculative Apparatuses: Notes on an Artistic Project -- Index .…”
2nd ed. 2018.
Format: Electronic eBookFull text (Wentworth users only)
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135
The Valuation of Digital Intangibles Technology, Marketing, and the Metaverse
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022Table of Contents: “…Chapter 1: Introduction -- Part 1: A General Valuation Approach -- Chapter 2: The Valuation of Intangible Assets: An Introduction -- Chapter 3: Digital Scalability and Growth Options -- Part II - Technology -- Chapter 4: The Valuation of Know-How -- Chapter 5: Patent Valuation -- Chapter 6: The Valuation of Technological Startups -- Chapter 7: The Valuation of Software and Database -- Chapter 8: The Valuation of Artificial Intelligence -- Part III: Marketing -- Chapter 9: The Valuation of Trademarks and Digital Branding -- Chapter 10: The Valuation of Newspaper Headings and Digital Media -- Part IV: Internet and the Metaverse -- Chapter 11: Domain Name Valuation -- Chapter 12: The Valuation of Mobile Apps -- Chapter 13: Big Data Valuation -- Chapter 14: Internet of Things -- Chapter 15: Internet Companies, Videoconference, and Social Networks -- Chapter 16: Blockchain Valuation: Internet of Value and Smart Transactions -- Chapter 16: Cryptocurrencies, NFTs, and Digital Art Valuation -- Chapter 18: Metaverse -- Chapter 19: Cloud Storage Valuation -- Chapter 20: The Valuation of Digital Platforms -- Part V: Residual Goodwill, Bundled Intangibles And Bankability Issues -- Chapter 21: Goodwill Valuation -- Chapter 22: Portfolio of Intangibles and Royalty Companies -- Chapter 23: Digitalization and ESG-Drive Valuation -- Chapter 24. …”
2nd ed. 2022.
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136
Regenerative infrastructures : Freshkills Park, NYC : Land Art Generator Initiative
Munich ; London : Prestel, 2013Format: Book
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137
The rhythmic event : art, media, and the sonic
Cambridge, Massachusetts : MIT Press, 2014Format: Electronic eBookFull text (Emerson users only)
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138
The handbook of art therapy and digital technology
London, UK ; Philadelphia, PA : Jessica Kingsley Publishers, 2018Table of Contents: “…Lauren Johnson -- Digital storytelling and narrative therapy / Bronwen Grey and Alan Young -- A telehealth primer for art therapy / Jedediah Walls -- The animation project / Joe Kavitski and Brian Austin -- There's an app for that. cathy malchiodi -- Virtual reality art therapy / Jeff Lohrius and Cathy Malchiodi -- Social networking platforms and social media / Cathy Malchiodi -- Digital art therapy with children in medical settings / Molly K. …”
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139
Contemporary Asian Artistic Expressions and Tourism
Singapore : Springer Singapore : Imprint: Springer, 2020Table of Contents: “…Punk objects as meaningful and valuable souvenirs -- Part IV Contemporary Asian art and multisensorial tourist experiences -- Chapter 11 Digital art and virtual tourism mobility: A critical discussion -- Chapter 12 Contemporary Malaysian pâtisserie: Tales of Asian creativity confined by Western traditions -- Chapter 13 Multisensory restaurants, art and tourism – Case study of Ultraviolet by Paul Pairet. .…”
1st ed. 2020.
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140
Digital media revisited : theoretical and conceptual innovation in digital domains
Cambridge, Mass. : MIT Press, 2003Table of Contents: “…Ulmer -- From oracy to electracies: hypernarrative, place, and multimodal discourses in learning / Andrew Morrison -- The reading senses: designing texts for multisensory systems / Maribeth Back -- Acting machines / Peter Bøgh Andersen -- Performing the MUD adventure / Ragnhild Tronstad -- Digital art and design poetics: the poetical potentials of projection and interaction / Lars Qvortrup -- Low tech-high concept: digital media, art, and the state of the arts / Stian Grøgaard -- Rhetorical convergence: studying web media / Anders Fagerjord -- Computer games and the Ludic structure of interpretation / Eva Liestøl -- "Next level": women's digital activism through gaming / Mary Flanagan -- "Gameplay": from synthesis to analysis (and vice versa): topics of conceptualization and construction in digital media / Gunnar Liestøl -- We all want to change the world: the ideology of innovation in digital media / Espen Aarseth -- On distributed society: the Internet as a guide to a sociological understanding of communication / Terje Rasmussen -- Proper distance: toward an ethics for cyberspace / Roger Silverstone -- "Making voices": new media technologies, disabilities, and articulation / Ingunn Moser and John Law -- The good, the bad, and the virtual: ethics in the age of information / Mark Poster.…”
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