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Virtual Reality Blueprints : Create compelling VR experiences for mobile and desktop.
Birmingham : Packt Publishing, 2018Table of Contents: “…1995 â#x80;#x93; CAVE1987 â#x80;#x93; Virtual reality and VPL; 1989 â#x80;#x93; Nintendo Powerglove; 1990s â#x80;#x93; VR Explosion; 1991 â#x80;#x93; Virtuality Dactyl Nightmare; 1993 â#x80;#x93; SEGA VR glasses; 1995 â#x80;#x93; VRML â#x80;#x93; Virtual reality Markup Language; 1995 â#x80;#x93; Nintendo Virtual Boy; 1995 â#x80;#x93; Hasbro Toaster; 2013 â#x80;#x93; Oculus Rift; 2014 â#x80;#x93; Google Cardboard; 2015 â#x80;#x93; Samsung Gear VR; 2018 â#x80;#x93; Magic Leap; Summary; Chapter 2: Building a Solar System for Google Cardboard; Platform setup; Google Cardboard setup; Setting up the Unity environment; Building the TRAPPIST-1 System; Building the application; Android Instructions.…”
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Virtual reality : concepts and technologies /
Boca Raton, FL : CRC Press, 2011Subjects: “…Virtual reality.…”
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User Involvement in Virtual and Augmented Technologies and Games for Rehabilitation and Learning
Bradford, West Yorkshire : Emerald Publishing Limited, 2019Subjects: “…Virtual reality.…”
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Virtual reality /
[Rego Park] : Gildan Media, 2019Subjects: “…Virtual reality Popular works. sh 92000880…”
Unabridged.
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Virtual Reality : Scientific and Technological Challenges.
Washington : National Academies Press, 1900Table of Contents: “…""Virtual REALITY""; ""Copyright""; ""Contents""; ""Preface""; ""Executive Summary""; ""RECOMMENDATIONS""; ""Applications""; ""Psychological Considerations""; ""Technology""; ""Human-Machine Interfaces""; ""Computer Hardware and Software""; ""Telerobotics""; ""Networks""; ""Evaluation""; ""Government Policy and Infrastructure""; ""I OVERVIEW""; ""II Research And Technology""; ""1 Some Psychological Considerations""; ""RESOLUTION, ILLUSIONS, AND INFORMATION TRANSFER""; ""MANUAL CONTROL, TRACKING, AND HUMAN OPERATOR MODELS""; ""Subsystem Decomposition of the Human Operator""…”
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Virtual reality /
New York : Nova Science Publishers, 2012Table of Contents: “…Intro -- VIRTUAL REALITY -- VIRTUAL REALITY -- CONTENTS -- PREFACE -- Chapter 1 SECOND LIFE AS EDUCATIONAL SPACE FOR THE SIMULATION OF ENTERPRISES' START UP AND FOR MANAGERIAL CULTURE DEVELOPMENT -- ABSTRACT -- 1. …”
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Virtual reality
New York : Nova Science Publishers, 2012Subjects:Format: Electronic eBookAccess E-Book
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Virtual Reality
O'Reilly Media, Inc., 2017
1st edition.Format: Electronic VideoStreaming video (Wentworth users only)
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Virtual reality : recent advancements, applications and challenges /
Denmark : River Publishers, 2020Table of Contents: “…Recent application areas, interaction techniques and user interfaces in virtual reality -- Digital and visual literacy, video games, and virtual reality -- Virtual reality and movement disorders -- Robotics in virtual reality -- Enactive steering of simulations for scientific computing -- Improving user experience in virtual reality.…”
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Virtual reality concepts and technologies /
Boca Raton, Fla. : CRC Press, 2011Subjects: “…Virtual reality.…”
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Virtual Reality Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007. Proceedings
Berlin, Heidelberg : Springer Berlin Heidelberg, 2007Format: Electronic eBookFull text (Wentworth users only).
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Virtual reality : the last human narrative? /
Leiden, Netherlands : Brill Rodopi, 2015Table of Contents: “…What Would Nietzsche have Thought about Virtual Reality? Nietzsche and Cyberpunk; Conclusion; Bibliography ; Index.…”
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Virtual Realities Dagstuhl Seminar 2008 /
Vienna : Springer Vienna : Imprint: Springer, 2011Format: Electronic eBookFull text (Wentworth users only).
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Virtual reality : eine analyse der schlusseltechnologie aus der perspektive des strategischen managements /
Hamburg : Diplomica Verlag GmbH, 2015Table of Contents: “…4.2 Gesellschaftlicher Nutzen durch Virtual Reality4.3 Gesellschaftliche Gefahren durch Virtual Reality; 5. …”
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Virtual Reality.
[San Francisco, California, USA] : Kino Lorber,; Kanopy Streaming, 2021; 2023Format: Electronic VideoStreaming video (Wentworth users only)
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Virtual reality : representations in contemporary media /
New York : Bloomsbury, 2014Table of Contents: “…Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion.…”
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Virtual reality scientific and technological challenges /
Washington, D.C. : National Academy Press, 1995Subjects:Format: Electronic eBookAccess E-Book
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Virtual reality /
Detroit, Mich. : Lucent Books, 2005Table of Contents: “…Foreword -- Introduction -- Walking onto the holodeck -- Airplanes to arcades: the development of virtual reality -- Goggles, gloves, and caves: the technology of virtual reality -- The virtual classroom: virtual reality in training and education -- Custom-made worlds: virtual reality in science and business -- Arcades to avatars: virtual reality in art and entertainment -- Which world is real? …”
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Virtual Reality
Ascent Audio, 2019
1st edition.Format: Electronic AudioStreaming audio (Wentworth users only)
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Virtual Reality
Aalborg : River Publishers, 2019Format: Electronic eBookFull text (Emmanuel users only)
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